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Ihre Aktion |
Suchen (Schlagwörter GND (Phrase) (XSP)) jeu vidéo eingrenzen (Basisklassifikation (XBKL)) 05.37
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1. |
Videospiele : Illusionsindustrien und Retro-Manufakturen Birken, Jacob *1978-*. - Berlin : Verlag Klaus Wagenbach, [2022]
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Jenseits des Postmodernen : die Geburt der Metatragödie Boehm, Robert *1994-*. - Baden-Baden : Tectum Verlag, [2020]
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Video games and well-being : press start Kowert, Rachel. - Cham, Switzerland : Palgrave Macmillan, [2020]
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Open world empire : race, erotics, and the global rise of video games Patterson, Christopher B.. - New York : New York University Press, [2020]
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Neomedievalism, popular culture, and the academy : from Tolkien to Game of Thrones Fitzpatrick, KellyAnn *ca. 20./21. Jh.*. - Cambridge : D.S. Brewer, 2019
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6. |
Video game influences on aggression, cognition, and attention Ferguson, Christopher J.. - Cham, Switzerland : Springer, [2018]
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Japanische Zauberfüchse zwischen Bits und Bytes : Wie viel narratives Erbe steckt in Videospielen? Schütz, Florian. - Münster : Lit-Verlag, [2016]
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Integrating video game research and practice in library and information science Ratliff, Jacob A. *1983-*. - Hershey, Pa : Information Science Reference, 2015
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Empathy and violent video games : aggression and prosocial behavior Happ, Christian *1983-*. - Basingstoke [u.a.] : Palgrave Macmillan, 2014
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Agency and media reception : experiencing video games, film, and television Eichner, Susanne. - Wiesbaden : Springer VS, 2014
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Wort |
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Typ |
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Anzahl |
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05.37 |
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Basisklassifikation (XBKL) |
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377 |
jeu vidéo |
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Schlagwörter GND (Phrase) (XSP) |
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787 |
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1 - 10 von 16 |
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